Make, Test, Discover

Explore STEM activities that turn questions into projects, experiments, and new skills for Oxford students.

Make, Test, Discover

Hands-on activities turn big questions into fun challenges in science, technology, engineering, and math.


Science Experiments

Young scientists investigate everyday questions with guided experiments and close observation. Activities introduce ideas such as materials, motion, light, and simple reactions in an age-appropriate way. Students make predictions, test them, and talk about what happened. Each session gives children a chance to practice curiosity and careful thinking while enjoying the process of discovery.


Engineering Challenges

Students take on practical design challenges that invite them to sketch, build, test, and revise. They might explore how structures hold weight or how a simple device can solve a problem. The focus is on trying ideas and learning from each attempt, not getting everything right the first time. Children build creative confidence alongside early engineering habits.


Coding Activities

Beginner-friendly coding activities help students understand how instructions and sequences shape what a program does. Through puzzles and guided projects, children practice breaking a task into smaller steps, spotting errors, and trying a new approach. Activities can introduce computational thinking without assuming prior experience. Students learn to approach problems with patience, creativity, and a willingness to experiment.


Robotics Projects

Robotics projects bring engineering and coding together in a hands-on format. Students explore how parts work together, follow build steps, and test how a design responds to commands. As they troubleshoot, they get practical experience connecting cause and effect. Projects are designed to make technical ideas approachable and give students room to customize, investigate, and learn by doing.


Math Puzzles

Math puzzles invite students to look for patterns, compare strategies, and explain how they reached an answer. Games and practical challenges make number sense and logic feel active rather than abstract. Students can try different routes, notice what works, and learn from one another’s approaches. These activities support confident problem-solving and show how math connects to everyday questions.


Creative Maker Projects

Maker projects give children a chance to turn an idea into something they can build, test, or demonstrate. Students use accessible materials and guided prompts to explore design choices and make their own decisions. Projects may draw on science, engineering, and math at once. The process encourages resourcefulness, collaboration, and the satisfaction of seeing an idea take shape.

Ready for an after-school spark?

Ask about the program, activities, and how your child can get started in Oxford.